News – all news

A slightly delayed* reaction to the news but great stuff all the same. I cherish you in spanish It was really an honour to be shortlisted but to win was another thing completely! Big thanks to the people who have supported this small passion project, hopefully this is the beginning of something much bigger.

*A very delayed reaction because we’re busy with new VR stuff for 2017, I’ll keep you posted as soon as I can say what it is.

Why not take a Halloween break in the beautiful town of Greenwater?

You could take a relaxing fishing trip to the Cypress Lodge or sample the comfort of the Pelican Motel?

Our friendly doctors will cater for all your needs in The Greenwater Institute.

In a bid to improve facilities at The Greenwater Institute we inadvertently caused a couple of issues for patients.


Italian furniture antique styles Rest assured that these should all be rectified now and patients will be able to use the facilities at their leisure. Chair yoga poses printable If you encounter any further blackouts please alert a member of staff immediately!

Investigate the case of the missing woodland girl in the original “A Chair in a Room” short story – now included in the latest update

Now with an expanded storyline, full use of the tracked controllers and a room-scale option for further immersion and exploration, this experience, which tells the story of the police investigation of a missing girl, has been totally reimagined and is free to all owners of the full length “Greenwater” game and, at around 10-20 mins long, is a great way to demo VR horror to family and friends.

The original “A Chair in a Room” was made over 2 years ago for Oculus DK1 and Google Cardboard to test the potential of horror in VR. Chair emoji It was the great reaction to this that led to the creation of the full length game “A Chair in a Room: Greenwater”.

In addition to the new story some additional improvements have been made based on community feedback:

Added “Enhance VO” to the options This will reduce the volume of all other sound channels to lift the VO channel. Cherished memories photography butler pa In addition I’ve added a normalise volume of 1.25x to increase overall sound levels across the game.

Increased the final trigger size and position in the Swamp boat ride to help make the final reveal easier to trigger.

Anyone who has played the original “A Chair in a Room” demo, released over two years ago on Oculus (Share Store) and shortly after on Google Cardboard, will remember the haunting story of a missing girl and the dark events surrounding her disappearance. Charlie countryman soundtrack This short experience is in the process of being expanded and redesigned for SteamVR.

It will include all of the main elements from the game and will be ideal for showing off VR horror stories to friends or family.

It will become available to anyone who owns “A Chair in a Room: Greenwater” as part of the next major update, expected mid-late August 2016.

More news and info on the update coming soon. Senior chair exercises youtube In the meantime check out the comparison images of the old vs the new.

• The first major update offers full locomotion with no limits on room size

• Objects can be passed from hand to hand and key items such as flashlights now snap into position

• Settings for locomotion, define left or right handed and switch off locomotion if required

Thanks to everyone who participated in the open Beta, your help and feedback is much appreciated. Chairs4gaming Although much of the feedback has made it into this release, not all could be applied but please be assured that it has been noted.

A number of updates and fixes have been applied from last weekends beta feedback but the beta period for the new teleportation and hand scripts has been extended to allow time for further feedback, testing and an improved final implementation. Proper chair height for desk This is open to anyone who owns the game and any feedback will be taken into consideration for the upcoming 1.1 update.

• New teleportation system (Any room scale accommodated including “Standing”)

Locomotion can be accessed by gripping the controller and pointing at the floor.

• To move – release the grip as you are pointing where you want to go (Green)

• To cancel – release the grip when not pointing at the floor (Red)

The chapel lock now works by rotating around the thumb pad and should be around 1:1 motion

Initially movement was based on moving the whole room scale with you represented relative to the room position.

• This has been changed to move the player to the centre of the pointer irrespective of where you are within your own room scale

• Already picked up some bugs from feedback but you will probably encounter more, please report

• Probably best not to beta test if you haven’t played it before

• No reported loss of save progress but no guarantees until out of beta

To keep it all manageable, there is a feedback form linked from the website:

If you spot anything game breaking please let me know via the support email:

You will need to opt-in to the Beta Program, instructions as follows:

To test game content from branches other than Default, right-click on the game in the Steam client and select Properties. The office chair model full episode From the Properties window, click the Beta tab.

New teleportation system (Any room scale accommodated including ‘Standing’)

This is open to anyone who owns the game and is limited to approx. Chair knee extension two days from now, after this I’ll will take all of the feedback into consideration for the upcoming 1.1 update

You will need to opt-in to the Beta Program, instructions as follows:

To test game content from branches other than Default, right-click on the game in the Steam client and select Properties. Cherished definition From the Properties window, click the Beta tab.

New controls: (Instructions will be in the config room when the update goes live)

Locomotion can be accessed by gripping the controller and pointing at the floor. Chiari 1 malformation surgery Pressing the thumb pad will teleport you to the chosen position.

Probably best not to beta test if you haven’t played it before

Still have a couple of days polish to do, so it is rough around the edges

If you spot anything game breaking please let me know via the support email:

Just to let you know, Wolf & Wood is about as indie as it gets, it’s really just me at present, so it goes without saying that anyone who takes the time out to help me make this game better is a proper legend!

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